Features
Proximity voice
Group nearby players into Discord voice channels automatically — Spigot or across a network.
Module
modules.voiceProximity
Config
features.voice
Platform
Spigot & proxy networks
Players close together in-game are moved into a shared Discord voice channel; walk apart and you're split back out. Works on a standalone Spigot server, or across a BungeeCord/Velocity network in proxy mode — the bot runs wherever the network's bot lives and Spigot backends stream player positions to it.
yamlfeatures.yml
voice:
# Category the proximity channels are created under
category: '123456789012345678'
# The channel players sit in when out of range
lobby: '123456789012345678'
# Grouping distance, in blocks
proximityDistance: 50
# How often positions are re-evaluated, in ticks
tickSpeed: 20Note
Set the category and lobby to real IDs from the server that runs the Discord bot. The bot needs Manage Channels and Move Members to shuffle players between channels.